🔥Limited Offer: Get 50% OFFon AI & Full Stack Courses🔥
Back to JavaScript Notes
Topic #115

JS Best Practices


Avoid global variables, avoid new, avoid ==, avoid eval()


Avoid Global Variables

Minimize the use of global variables.

This includes all data types, objects, and functions.

Global variables and functions can be overwritten by other scripts.

Use local variables instead, and learn how to use closures.


Always Declare Local Variables

All variables used in a function should be declared as local variables.

Local variables must be declared with the var, the let, or the const keyword, otherwise they will become global variables.

Note: Strict mode does not allow undeclared variables.


Declarations on Top

It is a good coding practice to put all declarations at the top of each script or function.

This will:

  • Give cleaner code
  • Provide a single place to look for local variables
  • Make it easier to avoid unwanted (implied) global variables
  • Reduce the possibility of unwanted re-declarations
// Declare at the beginning

let firstName, lastName, price, discount, fullPrice;

// Use later
firstName = "John";
lastName = "Doe";

price = 19.90;

discount = 0.10;

fullPrice = price - discount;

This also goes for loop variables:

for (let i = 0; i < 5; i++)
 {

Initialize Variables

It is a good coding practice to initialize variables when you declare them.

This will:

  • Give cleaner code
  • Provide a single place to initialize variables
  • Avoid undefined values
// Declare and initiate at the beginning

let firstName = "";

let lastName = "";

let price = 0;

let discount = 0;

let fullPrice = 0,

const myArray = [];

const myObject = {};

Note: Initializing variables provides an idea of the intended use (and intended data type).


Re-Declaring JavaScript Variables

If you re-declare a JavaScript variable declared with var, it will not lose its value.

The variable carName will still have the value "Volvo" after the execution of these statements:

Example ( Not Recommended)

var carName = "Volvo";

var carName;

You cannot re-declare a variable declared with let or const.

Examples

let carName = "Volvo";

let carName;

Declare Objects with const

Declaring objects with const will prevent any accidental change of type:

Example

let car = {type:"Fiat", model:"500", color:"white"};

car = "Fiat";      // Changes object to string

Declare Arrays with const

Declaring arrays with const will prevent any accidential change of type:

Example

let cars = ["Saab", "Volvo", "BMW"];

cars = 3;    // Changes array to number

Don't Use new Object()

  • Use "" instead of new String()
  • Use 0 instead of new Number()
  • Use false instead of new Boolean()
  • Use {} instead of new Object()
  • Use [] instead of new Array()
  • Use /()/ instead of new RegExp()
  • Use function (){} instead of new Function()

Example

let x1 = "";             // new primitive string

let x2 = 0;              // new primitive number

let x3 = false;          // new primitive boolean

const x4 = {};           // new object

const x5 = [];           // new array object

const x6 = /()/;         // new regexp object

const x7 = function(){}; // new function object

Beware of Automatic Type Conversions

JavaScript is loosely typed.

A variable can contain all data types.

A variable can change its data type:

Example

let x = "Hello";     // typeof x is a string

x = 5;               // changes typeof x to a number

Beware that numbers can accidentally be converted to strings or NaN (Not a Number).

When doing mathematical operations, JavaScript can convert numbers to strings:

Example

let x = 5 + 7;       // x.valueOf() is 12,  typeof x is a number

let x = 5 + "7";     // x.valueOf() is 57,  typeof x is a string

let x = "5" + 7;     // x.valueOf() is 57,  typeof x is a string

let x = 5 - 7;       // x.valueOf() is -2,  typeof x is a number

let x = 5 - "7";     // x.valueOf() is -2,  typeof x is a number

let x = "5" - 7;     // x.valueOf() is -2,  typeof x is a number

let x = 5 - "x";     // x.valueOf() is NaN, typeof x is a number

Subtracting a string from a string, does not generate an error but returns NaN (Not a Number):

Example

"Hello" - "Dolly"    // returns NaN

Use === Comparison

The == comparison operator always converts (to matching types) before comparison.

The === operator forces comparison of values and type:

Example

0 == "";        // true

1 == "1";       // true

1 == true;      // true

0 === "";       // false

1 === "1";      // false

1 === true;
// false

Use Parameter Defaults

If a function is called with a missing argument, the value of the missing argument is set to undefined.

Undefined values can break your code. It is a good habit to assign default values to arguments.

Example

function myFunction(x, y) {

    if (y === undefined) {

      y = 0;

     }

}
function (a=1, b=1) { /*function code*/  }

Read more about function parameters and arguments at Function Parameters


End Your Switches with Defaults

Always end your switch statements with a default. Even if you think there is no need for it.

Example

switch (new Date().getDay()) {

case 0:

      day = "Sunday";

      break;

  case 1:

      day = "Monday";

      break;

  case 2:

    day = "Tuesday";

     break;

case 3:

    day = "Wednesday";

      break;

case 4:

    day = "Thursday";

     break;

  case 5:

      day = "Friday";

      break;

  case 6:

    day = "Saturday";

      break;

  default:
    day =
 "Unknown";
}

Avoid Number, String, and Boolean as Objects

Always treat numbers, strings, or booleans as primitive values. Not as objects.

Declaring these types as objects, slows down execution speed, and produces nasty side effects:

Example

let x = "John";

let y = new String("John");

(x === y) // is false because x is a string and y is an object.

Or even worse:

Example

let x = new String("John");

let y = new String("John");

(x == y) // is false because you cannot compare objects.

Avoid Using eval()

The eval() function is used to run text as code. In almost all cases, it should not be necessary to use it.

Because it allows arbitrary code to be run, it also represents a security problem.

Want to go beyond the notes?

Join CodingNow 2.0's JavaScript course — live mentorship, real projects, and 100% placement support.

Enroll Now — Free Demo Available

JS Best Practices – FAQs

Quick answers about learning JS Best Practices in JavaScript.

This free note from CodingNow 2.0 explains JS Best Practices in JavaScript — concept, syntax and worked code examples you can copy, run and revise before interviews.
Yes. Every JavaScript topic on CodingNow 2.0, including JS Best Practices, is 100% free with no signup required.
With focused practice, most students grasp JS Best Practices in 1–3 days from these notes; pairing it with CodingNow 2.0's mentor-led course takes you to job-ready depth faster.
Use the code examples in this note, then ask doubts for free on the CodingNow 2.0 Community (/community) — expert instructors answer within 24 hours.
WhatsApp
Call NowEnroll Now